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Dungeon of the Endless is a roguelike, tower defense game developed by Amplitude Studios and released in October 2014 for Microsoft Windows and Mac OS X systems, August 2015 for iOS devices, and for Xbox One in March 2016. A PlayStation 4 and Nintendo Switch port are planned for release in mid-2020.
A roguelike, tactical RPG, tower defense hybrid.Reviewed on: AMD Quad Core 3.3GHz, 16GB Ram, GeForce GTX 660 Ti PCCopy protection: SteamPrice: $13/£10Release date: Out nowPublisher: Amplitude StudiosDeveloper: Amplitude StudiosMultiplayer: Two-player cooperativeLink:It's the eighth floor of Dungeon of the Endless, and with a full squad of four, well-equipped, level 6-7 characters, I have everything under control. I set up turrets next to the unpowered rooms where aliens could spawn whenever I open another door, securing a path between the crystal I need to protect and the elevator to the next floor. I send Sara Numas, a katana-wielding bounty hunter and the fastest character in the group, to open doors, then run back to the crystal room to fight off whatever I've unleashed with the rest of the group. By the time the aliens get past the defenses, they're weak, and we take them out easily.Then, of course, it all goes to hell. In my defense, I had no idea that if I spent enough time on a floor, the aliens will eventually bust through closed doors all by themselves and stream out in great numbers, but Dungeon of the Endless teaches all of its important lessons this way.
It's a cruel, but entertaining learning experience.Its pause-at-any-time combat, desperate race to the finish, and strategies that forced me to cut off a limb to save the body reminded me of FTL, while its character upgrades, inventory, and squad management reminded of XCOM. And then there's the tower defense element, where each room has a set number of nodes where I could place turrets, healing units, and other useful gadgets.Dungeon of the Endless pulls from many popular games and genres from the last couple of years, but what's wonderful about it is that all these elements come together to create something entirely new.HellevatorI start each run in an escape pod that crash lands on an alien planet. The only way out is up through 12 floors of an alien infested dungeon, and I have to bring the crystal with me to power my escape.Each stage has two phases. First I have to find the elevator to the next floor, opening one door at a time. Each time I open a door there's a chance I'll find aliens that will immediately attack my squad, defenses, or the crystal. If my entire squad or the crystal goes down, it’s game over.
If I survive whatever happens after opening a door, I have infinite time to plan my next move.Dust, a resource that makes the crystal more powerful, lets me provide power to rooms, which ensures aliens don't spawn there, and activates the room's major and minor module slots. Major modules are mostly for gathering resources: Industry, which I need to build anything, Science for researching upgrades, and Food to heal and level up heroes. Minor modules house different kinds of turrets.I've seen all these turret types before in other tower defense games, but having a squad on the ground meaningfully recontextualizes that familiar gameplay. There are many different hero and module combinations to experiment with, and I'm much more invested in the characters I'm tower-defending because I customized them myself.The zoomed out map view is especially useful in the later, bigger floors.For example, I gave Elise Ness, a freelance demolitionist in a giant space suit, a big machine gun that deals a lot of damage. With a healing module and another that boosts her attacks, she can protect a room by herself from most threats.I can heal heroes and activate up to two of their special abilities, but that's the full extent of direct combat controls. The trick is knowing what room to put the heroes in, and how to prepare those rooms in their favor.
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Once they're in there, they'll take care of the rest automatically.The only way to get Dust is by finding it in new rooms, but there's always less Dust than there are rooms, ensuring that a wave of aliens can spawn whenever I open a door. After finding the elevator, it's time for the second phase. I need to bring the crystal and the heroes to the elevator, but picking the crystal up will cause large waves of aliens to spawn in every unpowered room, and unlike waves in the first phase, they won't stop coming until we’re out of there, or dead. The most interesting choice at that point is what rooms to power up.My favorite method was to explore a floor until I had enough Dust to power a path between the crystal and next elevator, build as many turrets as I could along the way, and hope they slowed the aliens enough so I could get to the elevator before they caught up with me.Maximum capacityIt took me a couple of runs to realize that I couldn't just sprint through floors.
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Dungeon of the Endless' universe, which mixes space marines with walking skeletons and wooden chests, conveys a lot of dread with its dimly-lit but colorful, pixelated artstyle, and there are some really menacing aliens in the upper floors.Opening a door doesn't only give me a chance to find the loot I need to deal with them, but counts as a turn which collects resources from whatever major modules I've built. Do I make a run for the elevator now, when I know I have a fair shot of getting there, or do I take a chance and open another door? There's a lot of equipment, research, and upgrades to choose from in Dungeon of the Endless, but the game hinges on the decision to open a door, or not, and it was loaded with tension every single time for the eight hours I played it. There's no loading a previous save. It's a commitment.My crew that made it to the surface, guarding the precious crystal.The other big question that kept me interested was if could make it to the top. It was challenging, and so far I've only been able to do it on the 'too easy' mode, but once I did, I was pretty much done.Floor layouts are randomly generated, and I was always curious to discover all the little visual details in each new room.
There are also new heroes to earn, and different escape pods, which tweak some of the basic rules and starting conditions of a run (like ships in FTL). Still, once I've survived one alien-infested, sci-fi/fantasy hybrid space dungeon, I've kind of survived them all. The aliens have a lot of nasty surprises, but they didn't force me to change up my strategy once I found one that works.It took me at least six tense hours to find that strategy, and for $13/£10, I can definitely recommend taking a ride on that elevator.
Contents.Heroes Before beginning a new run, players can choose up to two characters to take with him, or he can let the game random them. The only way to start with more than two heroes is to unlock the, which allows the player to start with four powerful heroes.Unlocking heroes While exploring the dungeon, players will sometimes find other heroes hidden behind the door.
These heroes can be hired by the player for a certain amount of, which depends on the hero's level. After hiring the hero, the player will have to exit at least three floors with the new hero to unlock him.Factions Lore-wise, each hero is member of a certain faction.
While other games are mostly divided by races, Dungeon of the Endless has different races on the same faction. The game has three main factions: The guards, those who act in the name of the law; The prisoners, a 'bunch of misfits', brought together by chance and driven by profit and personal gain; and the natives, those already in, each in a personal quest, acting on their own.Before, which faction the character was a part of did not play a factor in the mechanics of the game, but since that update, heroes acquired a that increased their attributes if they were nearby other heroes from the same faction.
For example, starts the game with the Got Your Back skill, which passively increase her defense when in the same room as other guards.Guards Guards were those responsible for keeping the prisoners in check, making sure they were following orders and not allowing them to escape. With the crash, the guards are now forced to work together with those who were once under their boots, in order to survive the dungeon.Faction skill: Got Your Back (increases defense when nearby other guards)Prisoners For one reason or another, these characters found themselves locked up in the spaceship. The crash was a great opportunity for a escape, but they must cooperate with the guards if they want to leave the dungeon alive.Faction skill: Pack of Dogs (increases attack when nearby other prisoners).
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